We're a team of students from around the world, working together to create Airscape: The Fall of Gravity.


Early history

Daniel, a first year university student from Wollongong, Australia, started work on the first Airscape back in early 2012. The initial prototype won a competition run by the company behind Construct 2, the game creation software used to make Airscape. Winning the contest and receiving lots of good feedback led Daniel to continue work on Airscape. To help with the new and improved Airscape, he recruited Claudia Starke, a university student from Germany as the game's artist, and Sam Gossner, a freshman in college in New England, U.S.A, to create the game's original orchestral soundtrack. Dieter Theuns was later roped in to create the game's new logo and UI design, as well as additional artwork.



Airscape: The Fall of Gravity Trailer 2  YouTube

Airscape: The Fall of Gravity Announcement Trailer  YouTube

Awards & Recognition

  • "Intel Level Up 2014 - Best Use of Game Physics" - None
  • "PAX Aus 2014 - Australian Indie Showcase" - None

presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks